While in hyperspace from Geonosis to Ryloth, the crew of the Krayt Fang questions the Duros, Jad Trenma, they’ve just brought on board with his stolen device that supposedly will boost the manuverability of any starship. Somewhat convinced that he speaks in earnest, Oskara still leaves him partially cuffed to one of the benches in the recreation area but lets him examine his treasured device. The Wookie takes the time during the rest of the hyperspace jump to meditate and pray with the two plants she has rescued and set up in the old prisoner holding area and 41-VEX begins the long and complicated process of removing the repulsor technology from the Geonosian Roche J9 Droid and installing it on himself. The Alderanian Dax Tarlane wakes up from his drunken sleep and finds himself in totally different circumstances than when he last remembers being in Duke Piddock’s cantina. He realizes he’s now short half the credits the Trandoshan bounty hunters gave him to purchase weapons with and the others are not heading directly towards the Wheel as he had hoped.
Arriving in orbit at Ryloth, immediately the communicator Ota had given them starts to go off. The group decides it’s best to let him wait and turn it off….
The party decides to go first to Kala’uun and see if they can find out what happened to Oskara’s sister as well as find out more about this Duros Jad and what kind of operation he’s running. Chance pilots the Krayt fang through the narrow portcullis of the Kala’uun space port and when she ship lands they pay the spaceport authorities for 50 credits for 24 hours of docking as well as 250 credits for a recharge of their power cells and 280 credits for supplies for four of them for a week.
The party decides who will accompany Jad to his base of operations and there is a bit of an argument about the duties of droids on ships and indeed the duties of the members of any team and in the end a reluctant FDU-1 agrees to clean the ship while the rest of the crew is away.
As Chance looks around the spaceport he sees a sight that makes his blood freeze. There across from the Krayt Fang is the repainted and registered but clearly one of the very same Correlian Corsair ships he and Ar’elia did battle with when the princess lost her life. Filled with rage, Chance begins to march up to the ship and reach for his blaster but he comes to his senses just as the spaceport authorities begin to notice what he was doing. A timely reminder from Oskara that they need to act quickly or else it may be too late for her sister also snaps Chance back into the needs of the moment. He tells 41-VEX, however, to make sure that FDU-1 keeps a constant eye on the Correlian craft and if there is any activity with it to inform him immediately.
With Lowrick’s massive hand on his shoulder, Jad leads the way down into the lower slums of Kala’uun, past the large Twi’lek guards at the turbo lift doors, and into the dirty tunnels where Kala’uun’s less fortunate live their lives. Jad leads them through another, smaller door in a stone wall and down a long set of metal stairs to a fairly large room filled with electronic equipment manned by two other Duros and a human; all of them working or partially deconstructed droids and other pieces of gear. Jad enthusiastically introduces the crew of the Krayt Fang to his surprised companions in the lab. He explains how he hopes that the players will be able to help their small operation get started by shipping goods to their buyers. Some of the questions asked by Chance and the others puts him on edge however and he seems to begin to wonder if he’s made a mistake bringing them here. His fear sees to put chance at ease however and soon they seems to have a tentative deal in place for 10,000 credits to bring some alluvial dampers across the galaxy. Chance changes the arrangement last minute and asks instead if they could construct a device to keep a starship from taking off that this would be payment enough for their first shipment.
Oskara and Chance than ask Jad about Tar’quin and his operations here in Kala’uun. He tries to dissuade the players from getting involved with Tar’quinn in anyway but they are insistent and he tells them Tar’quinn owns a cantina called the Heat Sink in the eastern caves. The party comes up with a plan whereby Dax will pose as a wealthy man from Coruscant who wishes to buy a particular type of Twi’lek female and Chance will pose as his guide and Lowrick his body guard. The trio go to the Heat Sink (followed by Oskara and 41-VEX some distance behind) to see what they can find and encounter a rather hostile looking crowd in a dingy bar with several Twi’lek enforcers and three Correlians patronizing the place as well. Dax makes his desires known to the bartender who points out one of the enforcers as someone whom they should talk to. Chance makes his way over and tells the man his ‘client’ is looking to buy a Twi’lek slave girl and after a couple of checks by the enforcer in a back room he emerges to say he can take chance to see the merchandise but their weapons must remain behind. Chance says that’s fine but the Wookie comes along to which the enforcer say’s they’re not afraid of ‘his’ Wookie…